New York Subway Board Game

ABSTRACT

A game which is instructive about a city&#39;s subway system, the game including a gameboard having a graphical representation of a city subway system, and disc playing pieces each of which represents a train for moving along a route drawn on the diagram, each player receiving six fares at the start of a game, the game also including a deck of instruction cards, a deck of places of interest cards and a pair of dice, the dice serving to determine the extent of the train movements, and the instruction cards giving specific favorable or unfavorable instructions. Also included is a set of tacks, each bearing indicia corresponding to indicia on one of said disc playing pieces. Additionally, included are turn pieces to remind a player of lost turns, up pieces and down pieces to remind the player of the direction of train movement along the board. The game can accommodate up to thirty players. Another version of the game provides a player-board to each player, which eliminates the need for the larger gameboard. The player-board is advantageous while playing the game in close quarters or while traveling in a vehicle. Also, another version of the game provides the game on an actual roll out map. All versions of the game are played the same way.

CROSS-REFERENCE TO RELATED APPLICATIONS

Not Applicable

STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT

Not Applicable

REFERENCE TO SEQUENCE LISTING, A TABLE, OR A COMPUTER PROGRAM LISTING COMPACT DISK APPENDIX

Not Applicable

BACKGROUND OF THE INVENTION Field of the Invention

The present invention relates generally to board games, and especially to multiplayer board games based on a graphical representation or map of a public transportation system.

Prior Art

Board games are well known, and offer varying levels of skill, elements of chance and theme. Some board games require the players to utilize skills or strategy to win, while others are games of chance.

In U.S. Pat. No. 3,851,881, filed Dec. 3, 1974, Smith disclosed a subway board game apparatus based on New York City subway system.

In U.S. Pat. No. 3,951,410, filed Apr. 20, 1976, McNeil discloses a board game apparatus which depicts a map of a geographic area divided into a multiplicity of adjoining individual areas.

In U.S. Pat. No. 4,087,094, filed Feb. 28, 1977, Bakay discloses a game apparatus comprising a game board having a plurality of intersecting one way and two way simulated roads. Destination cards and hazard cards are randomly selected during the course of game play for selecting destinations along the roads and hazards which hinder the advancement of a game piece.

In U.S. patent application Ser. No. 4290607, filed May 17, 1979, McDonald discloses a travel game device is comprising a game board and a plurality of card sets, each card set having individual cards therein with instructions thereon for the advance of game play. In U.S. patent application Ser. No. 4784394, filed Apr. 6, 1987, Sumin discloses a board game apparatus designed to guide and educate the players about the tourist attractions and accommodations available in an existing area.

There is a need a new and improved game based on a public transportation system that offers new features which are not found in the prior art which is interesting to play and that provide a mix of skill, chance and theme.

SUMMARY OF THE INVENTION

A principle object of the present invention is to provide a novel game which has all the thrill and excitement of the movement of subway trains in a transit system. Another object is to provide a subway game which is instructive in getting a player acquainted with a local subway system. A further object of the present invention is to provide a new and improved stimulating subway game which is simple in design, inexpensive to manufacture, rugged in construction, easy to use and efficient in operation for multiple players to enjoy.

According to its major aspects and broadly stated, the present invention is a an improvement over the subway board game apparatus which was granted to inventor Smith in U.S. Pat. No. 3,851,881. The present invention includes new features and details which makes the game more interesting and fun to play.

The present invention provides a subway game board comprising a map of a subway system. Disc playing pieces 20 are included to represent trains. Six fares 22 are included and provided to each player at the start of a game. The game also includes a deck of instruction cards 23, a deck of places of interest cards 27, a deck of question cards 31, a game rule booklet 26, a pair of dice 16, a timer 28, a set of tacks 24, fare pieces 22, turn pieces 32, up pieces 30, and down pieces 29. The game can accommodate up to thirty players. The game is based on the New York City subway system but can be modified to adapt to other transportation systems.

Another version of the game provides a player-board 300 to each player. The player-board 300 eliminates the need for the larger gameboard 11. The player-board 300 is played in the same manner as the gameboard 11. The player-board 300 is advantageous while playing the game in close quarters or while traveling in a vehicle.

Also, another version of the game provides the game on an actual roll out map 400. The above and other objects, features and advantages of the invention are described in more detail with reference to the accompanying drawings.

BRIEF DESCRIPTION OF THE DRAWINGS

Referring now to the drawings in which like reference numbers represent corresponding parts throughout:

FIG. 1 is a perspective view of the game according to a preferred embodiment of the present invention.

FIG. 2 is a detail view of the game board according to a preferred embodiment of the present invention.

FIG. 3 is a perspective view of the dice according to a preferred embodiment of the present invention.

FIG. 4 is a view of the playing pieces according to a preferred embodiment of the present invention.

FIG. 5 is a view of the tacks according to a preferred embodiment of the present invention.

FIG. 6 is a view of the timer according to a preferred embodiment of the present invention.

FIGS. 7A, 7B, 7C, & 7D are a detailed view of the instruction cards according to a preferred embodiment of the present invention.

FIG. 8 is a view of the table describing the types and quantity of instruction cards according to a preferred embodiment of the present invention.

FIG. 9 is a view of the table describing the types and quantity of places of interest cards according to a preferred embodiment of the present invention.

FIG. 10 is a view of the examples describing the place of interest question cards.

FIG. 11 is a perspective view of the layout according to an alternative embodiment of the present invention.

FIG. 12 is a perspective view of the player-board with layout according to an alternative embodiment of the present invention.

FIG. 13 is a perspective view of the roll out map according to an alternative embodiment of the present invention.

BEST MODE AND DETAILED DESCRIPTION OF THE INVENTION

The present invention will now be described more fully hereinafter, in which preferred embodiments of the invention are shown. This invention may, however, be embodied in different forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art. In the drawings, like numbers refer to like elements throughout. Thicknesses and dimensions of some components may be exaggerated for clarity.

Referring now to the drawings in detail, the reference numeral 10 represents a subway game according to the present invention wherein there is a game board 11 having a playing field 12 on one side that is a graphical representation map of an actual subway system of a municipality, such as New York or another city. The map indicates the courses of various different lines and indicates all local and express stations along each line, at least some of the lines having starting and ending stations different from every other line. Each line may be in a different color to be readily distinguish from one another.

The game also includes a plurality of playing pieces 20, shown in FIGS. 1 and 4, that represent trains. There are thirty playing pieces 20 in this game which correspond to the thirty subway trains in the New York Subway System. The playing pieces 20 and are placed upon the board to travel along the train lines. Each train has its own route in the subway system. Before the game, all the playing pieces are mixed together and turned upside down. Each playing piece 20 has the same color as the color of the line on which it travels, and each piece has an alphabetic or other designation 25 that identifies the train. These designations 25 are the same as on the actual trains of the city subway system. The movement of the train will be determined by the actual regulations governing actual trains in the city subway system. The regulations are provided in the game rule booklet 26. Since the map is that of an actual subway system, the manner in which express and local stops are distinguished from each other will be the way in which they will be distinguished on the game board 11. As shown in FIG. 1, a plurality of fares 22 are provided, six of such fares 22 for each player at the beginning of the game. As shown in FIGS. 1, 7A, 7B, 7C, 7D, and 8, the game includes a deck of instruction cards 23. As shown in FIG. 1, the game also includes a plurality of turn pieces 32, a plurality of up pieces 30 and a plurality of down pieces 29. As shown in FIGS. 1, 9 and 10, the game also includes a plurality of places of interest cards 27 and question cards 31.

Instruction Cards

FIG. 8 summarizes the types and quantity of instruction cards used in the game. Instruction cards 23 include the cards in FIG. 7A as follows: Local—Advance One Space 100, Express—Advance Five Spaces 102, Pass—Keep In Case You Run Out Of Fares 104, Yellow Light—Proceed With Caution 106, Red Light—Stay Where You Are 108, Green Light—Advance One Space 110, Train Too Fast—Back Spaces 112, Train Too Slow—Advance Spaces 114, Good Day Receive A Fare 116, Bad Day—Pay Another Fare 118, Train Derailed—Lose Two turns 120, Train Delay—Lose One Turn 122, and Power Failure—Lose One Turn 124.

Instruction cards 23 include the cards in FIG. 7B as follows: W—No Service Use N-R On Weekends 126, E—Local Service Midnight To 6 AM Daily 128, A—Local-207st-FAR Rockaway-Euclid Ave-Lefferts Blvd Shuttle Late Nights (Midnight To 6 AM Daily) 130, N—Local In Manhattan Via Manhattan Bridge On Weekends 132, C—No Service Use A (Midnight To 6 AM Daily) 134, B—No Service Use C-D-O On Weekends 136, Pick Another Train Route 138, and Pick A Place Of Interest Card 140.

Instruction cards 23 include the cards in FIG. 7C as follows: Train & Bus Info—Marble Hill-225^(th) St, Subway #1 Bus—BX7-BX9-BX20 Metro South Railroad—Go Back Two Spaces (No Handicap) 142; Train & Bus Info—Norwood-205^(th) St, Subway D Bus—BX10-BX16-BX28-BX30-BX34-BX38—Go Back Two Spaces (No Handicap) 144; Train & Bus Info—Van Cortland Pk-242^(nd) St, Subway #1 Bus—BX9 Beeline 1-1C-1W-23 Advance Three Spaces (No Handicap) 146; Train & Bus Info—Inwood-207^(th) St, Subway # A Bus—BX7-BX12-BX12SBS-BX20, Stay Where You Are (No Handicap) 148; Train & Bus Info—Wakefield-241^(st), Subway #2, Bus—BX39, Beeline 40-41-42-43, Metro North Railroad—Advance Three Spaces (No Handicap) 150; Train & Bus Info—Westchester Sq-East Tremont Ave, Subway #6 Bus—BX4-BX4A-BX21-BX31-BX24-BX31-BX40-BX42, Advance Four Spaces (No Handicap) 152; Train & Bus Info—Pelham Bay Park—Subway #6 (For The Handicap), Bus—BX5-BX12, BX12SBS-BX23-BX24-BX29-Q50 (BEE LINE 45), Stay Where You Are 154; and Train & Bus Info—Woodlawn, Subway #4 Bus—BX16-BX34, BEELINE 4-20-21, Advance Two Spaces (No Handicap) 156.

Instruction cards 23 include the cards in FIG. 7D as follows: You Lost Your Fares Must Pay Another Fare 158, Signal Failure Go Back Three Spaces 160, Free Pass Advance Three Spaces 162, Crossing Signals Are Being Made On Your Train Now Must Pay Another Fare 164, Signal Failure Go Back Five Spaces 166, and Express Advance Three Spaces 168, and Must Change Direction Start from Beginning 170.

Place of Interest Cards

The instruction cards 23 may require the player to draw a place of interest card 27. FIG. 9 describes the types and quantity of places of interest cards 27. For example, there are eight different place of interest cards 27 for representing the Grand Central Station. These cards 27 are very informative to anyone who has any interest in New York City's landmarks or attractions and contain images and other information such as major features, visitor tips, local restaurants, historical information, travel directions, and nearby subway stations. For example, in New York City the places of interest cards 27 include the cards as follows: the American Museum of Natural History, Brooklyn, Central Park, Chinatown, Cooper Hewitt Smithsonian Design Museum, East Village and NoHo, Empire State Building, Fifth Avenue, Frick Collection, Grand Central Station, Greenwich Village, Guggenheim Museum, High Line, Lincoln Center, Metropolitan Museum of Art, Museum of Modern Art, New York Public Library, Rockefeller Center, SoHo, Wall Street, Whitney Museum of Modern Art, Statue of Liberty, Times Square, and World Trade Center. The places of interest cards 27 are for information only and do not require the player to take any action other than read the card and pick a place of interest question card 31. If the subway game was based in another city, the place of interest cards 27 and question cards 31 would be different and based on the landmarks within the other city.

Place of Interest Question Cards

A special type of a place of interest card 27 is the question card 31. After receiving a place of interest card 27 the player will pick a question card 31 from a separate deck. The question card 31 gives the player the opportunity to advance spaces. FIG. 10 provides some examples of the question cards 31. For example, FIG. 10 shows the generic front side 285 of a question card 31. Also, FIG. 10 shows example 290 and example 295 showing both front and back sides of the question cards 31. The question cards 31 are color coded and must match the color of the player's train line. If the question card 31 matches the color of the player's train line, the player reads the question card 31 and answers the question. A timer 20 is provided so the player has sixty seconds to answer. The timer 20 may be an hourglass, electronic device, clock, or any other method to measure time. Typically, a player is allotted 60 seconds to answer the question card. The question cards 31 are places at the bottom of the deck if incorrectly answered or the question card 31 does not match the color of the player's train line. Like the other cards, the question cards 31 are shuffled before the beginning of the game.

Turn Pieces

The game includes a plurality of turn pieces 32. A turn piece 32 may be collected depending on the instructions in the instruction cards 23. The turn pieces 32 aid in reminding the player of the number of turns he must miss. For example, if the player draws an instruction card 23 telling him to lose three turns, he picks up three turn pieces 32. He missed his next turn and returns one turn piece 32. The player misses a second turn and returns another turn piece 32. After he misses his third turn, he returns the final turn piece 32 and is ready to throw the dice 16 on his next turn.

Up and Down Pieces

The game includes a plurality of up pieces 30 and a plurality of down pieces 29. Every train route has one north end and one south end. Up is defined as moving from south to north, and down is defined as moving from north to south. The up pieces 30 and down pieces 29 are placed on the board to remind the player reminded of the direction he is heading along the board.

Playing the Game

All the instruction cards 23 are shuffled together and turned upside down. As shown in FIGS. 7A, 7B, 7C and 7D, some instructions move a player forward in the game, while other instructions hinder a player's progress. Additionally, as shown in FIGS. 4 and 5, there are a series of thirty tacks 24 having designations 25 imprinted on their heads that are identical to the designations 25 imprinted on the thirty playing pieces 20. A pair of dice 16 are included to determine the number of spaces the player moves along the train route. Either one or both dice 16 may be used but the decision must be agreed upon by all the players before the game begins. The rolling of the dice 16 determines the number of spaces the player moves his playing piece 20 along the train route. The player draws an instruction card 23 after each move. Only one throw per turn is permitted.

Player-Board

An alternate embodiment of the game provides a player-board 300 to each player, and is sufficiently compact and portable to be played while resting on a player's lap. The player-board 300 includes a top surface 305, and layout 215. As shown in FIG. 11, an example layout 215 is provided for the “W” line as identified by the layout identifier 220. There is a total of thirty layouts 215, a layout for each line. A circle 225 provides a location to place a playing piece 20. The playing piece 20 placed on the circle 225 always matches the fixed, preprinted layout identifier 220. Rectangle 230 provides a location to place the fares 22 a player accumulates during the game. Rectangle 235 provides a location to place either the up pieces 30 or down pieces 29 a player is using during the game. Rectangle 240 provides a location to place the turn pieces 32 a player accumulates during the game. Rectangle 245 provides a location to place the passes 104 a player accumulates during the game. The upper left corner rectangle 250 is preprinted as “UP” to identify upward movement as moving from the bottom of the layout 215 to the top. The lower left corner rectangle 255 is preprinted as “DOWN” to identify downward movement as moving from the top of the layout 215 to the bottom. The station holders 260 provide a location to place tacks 24 on the layout 215.

As shown in FIG. 12, the player-board 300 eliminates the need for the larger gameboard 11. The player-board 300 is advantageous while playing the game in close quarters or while traveling in a vehicle. The player-board top surface 305 may be of a porous material to accommodate tacks 24 or a more rigid material that is impenetrable by tacks 24. A layout 215 of a specific train route is provided and removably adhered to the player-board top surface 305. The playing pieces 20, fares 22, tacks 24, Up pieces 30, down pieces 29, layout 215, and pass cards 104 are played the same way as the larger gameboard 11. The tacks 24 may be only used with a porous top surface 305. For a nonporous surface 305, pawns 313 are provided in lieu of the tacks 24

Preferably, the player-board top surface 305 may comprises a means for preventing the playing pieces 20, fares 22, Up pieces 30, down pieces 29, layout 215, and pass cards 104 from falling off the board 300 and any unwanted movement. The player-board top surface 305 may be of a more rigid, magnetic non-porous material that is impenetrable by the pointed tacks 24, so pawns 313 are provided in lieu of the tacks 24. The pawns are labeled the same indices as the tacks 24. The pawns may be of magnetic material or have an adhesive base. The layout 215 is made of a material through which the magnetic force can penetrate, such as paper, film, or other magnetically penetrable material. Likewise, the playing pieces 20, fares 22, up pieces 30, down pieces 29, layout 215, and pass cards 104 are made of a magnetic or metallic material.

Alternatively, the player-board top surface 305 may comprise adhesives, pegs, holes, and the like, to which the playing pieces 20, fares 22, tacks 24, pawns 313, up pieces 30, down pieces 29, layout 215 and pass cards 104 may be temporarily and removably placed on the player-board 300.

Roll-Out Map

As shown in FIG. 13, a roll-out map 400 provides the playing field 12 surface corresponding to the game board 11 in FIG. 1. The playing field 12 of the roll-out map 400 may be an actual subway map with all the colors and details instead of a graphical representation of the subway system. Tacks 24 or pawns 313 may be used depending on the porosity of the surface beneath the map 400.

The following is a suggested text for a Subway Game for a city subway system:

Object of the Game

The player with the first train that returns to the starting point on the first train's route wins the game. The game ends when the player with the last train returns to starting point on the last train's route.

The Subway Game

The game centers on the train line a player is on, and the number of stations a player passes to get to the end of the line and back to the starting point. A player starts out with six fare pieces or fares with each piece representing a train fare. The player will encounter good and bad luck traveling from one station to another. The game may be played on a limited number of lines or the entire system. Two to thirty players may play at a time.

Starting the Game

Either one or both die may be used but the decision must be agreed upon by all the players before starting the game. Each player throws the dice, and the highest number goes first, after that everyone else goes counterclockwise. The playing pieces are shuffled and placed faced down. Each player then picks up one playing piece. That piece will show the train number or route to ride on. The player then selects the tack with the same corresponding train number and places that tack at the beginning of the train line. Each player initially receives six fare pieces, one of which will immediately be returned to start the game. Fares can be gained or lost in accordance with the instructions on the cards. A player will be eliminated from the game after losing all fares. However, the player can continue in the game if another player gives the fare deficient player more fares. There is a maximum of three fares a player can receive from another player. Also, the player can continue the game upon luckily drawing a pass card from the deck of instruction cards. The pass cards mitigate lost fares.

The first player places a tack at the train's starting point, then throws the dice to determine the number of spaces to move. The player moves his tack along the train route as indicated by the numbers on the dice. Each space corresponds to a station stop on that train line. Only one throw per turn is permitted. The player draws an instruction card after each move. To familiarize players with the system, the player calls out the station's name when landed on. However, if that train station is occupied with another train on it, the player must move forward to the next station.

The up and down pieces keep the player reminded of the direction heading along the board. Every train route has one north end and one south end. Up is defined as moving from south to north, and down is defined as moving from north to south. A turn piece may be collected depending on the instructions in the instructions cards. The turn pieces are placed on the board. The turn pieces aid in reminding the player of the number of turns required to miss. When players receive an instruction card that indicates losing a turn, they must follow the instructions outlined on the card. The player must miss the number of turns indicated on the card before resuming the game.

For example, if the player draws an instruction card which states lose three turns, the player picks up three turn pieces. The player misses the next turn and returns one turn piece. The player misses a second turn and returns another turn piece. After the player misses the third turn, the final turn piece is returned, and the player is ready to throw the dice on the next turn.

Using the Cards

Aside from throwing the dice, the number of spaces a player moves depends on the card instructions. The instruction cards are shuffled and placed face down. After each player has read a card, then the card is placed face up so that it will not be confused with the stack already in use. These cards may be used over and over in this manner.

In addition to the regular playing cards, there are cards for places of interest. The places of interest cards are shuffled and placed face down. The instruction cards may require the player to draw a place of interest card. These place of interest cards are very informative to anyone who has any interest in the landmarks or attractions. These cards may contain images and other information. The places of interest cards are for information only and do not require the player to take any action other than read the card and pick a place of interest question card.

The Trains

There are thirty different train lines that start at different places, which begin and return to the designated places marked on the board. The rules of the game will follow the regulations of the actual city subway system.

Playing Rules Outlined in Game Rule Booklet 1. Fares

-   -   If a player runs out of fares while playing the game, another         player may give a fare to the deficient player, but no more than         three fares are to be given to a deficient player at once to         stay in the game. Otherwise, the fare deficient player must end         the game.

2. Wrong Train Line

-   -   If a player is running on the wrong train line, the player must         go back to where the correct line begins.

3. Short Train Line

-   -   If a player picks a train line that is too short, the player         plays the short lines up and down twice to win the game. The         short lines are the #5, #7, #7₁, # B₂ # E, # G, # L, # W and # Z         trains.

4. Station is Occupied

-   -   If a station is occupied with another train on the line, the         player must move forward to the next unoccupied station.

5. Playing Cards

-   -   If a player receives an instruction card that says to keep the         card, the player should hold that card because it may help win         the game.

6. Thirty Players

-   -   When there are thirty players in the game the players are not         allowed to give fares to one another. The game ends for a player         who runs out of fares.

7. Playingboard

-   -   More than one board can be played in the game.

8. Missing Turns

-   -   If a player misses a turn, that player must wait until their         turn comes around again. Some instruction card may require a         player to miss more than one turn.

9. Players Landing on the Same Train Station

-   -   If two players land on the same train station, the last player         must move forward to the next unoccupied train station.

10. Extra Fares Remaining

-   -   If a player has remaining fares after completing the game, that         player may give the remaining fares to other players still in         the game. Otherwise, the remaining fares are returned.         11. Playing with Extra Dice     -   Players may use more than once die to play the game, but not         more than two dice. The decision must be agreed among all         players before the game begins.

12. Train Route

-   -   A player may pick another train route to play while still being         in the game when a card is picked giving the option to pick         another train route. However, the player must complete both         routes to win the game. This option requires another playing         board for the newly chosen train route and another six fares.         Alternately, the player may forfeit the option and remain on the         original train route.

Another embodiment of the invention is converting the physical game into a video game played on a computer, smartphone or other electronic device. Still another embodiment of the invention is converting the physical game into an online game played over the internet or other media. A further embodiment of the invention is manufacturing the game board or player-board to a accommodate pegs instead of tacks. While various changes may be made in the detail construction, it is understood that such changes will be within the spirit and scope of the present invention as is defined by the appended claims. 

1. A subway game comprising: a) a game board having therein a playing field which comprises a graphical representation of a subway system and including a plurality of separate subway lines at least some of which have starting and ending stations different from every other line, said subway lines having thereon a number of stations including visually distinguishable stations; b) a plurality of tacks which can be inserted into the game board, each tack having imprinted thereon the specific designation of one of the trains of the actual subway system which travels along a specific restricted route corresponding to the to one of the subway lines; c) a plurality of playing pieces for movement upon said game board, the number of playing pieces corresponding to the number of said tacks, each of the playing pieces having imprinted thereon a designation identical with that of a corresponding one of the tacks; d) a game rule booklet for instructions on playing the game; e) a pair of dice for randomly determining the number of spaces a player moves said playing piece; f) a plurality of instruction cards to determine favorable or unfavorable progress of a player; g) a plurality of fares for division among the players of said game; h) a plurality of places of interest cards to provide landmark information to a player; i) a plurality of question cards in which a player is given the opportunity to advance forward if said question correctly answered in an allotted amount of time; j) a timer device for measuring said allotted amount of time. k) a plurality of up pieces and a plurality of down pieces to remind a player of the direction heading along the game board; l) a plurality of pass cards to mitigate lost fares; and m) a plurality of turn pieces to remind a player of the number of turns to miss before moving a playing piece.
 2. (canceled)
 3. (canceled)
 4. A subway game comprising: a) a compact, portable player-board having therein a top surface with a plurality of layouts each of which comprises a particular subway line with starting and ending stations; b) a plurality of tacks which can be attached to a porous player-board surface for movement upon said player-board, each tack having imprinted thereon the specific designation of one of the trains of the actual subway system which travels along a specific restricted route corresponding to the to one of the subway lines; c) a plurality of pawns of magnetic material which can be attached to a nonporous magnetic player-board surface for movement upon said player-board, each pawn having imprinted thereon the specific designation of one of the trains of the actual subway system which travels along a specific restricted route corresponding to the to one of the subway lines; d) a plurality of playing pieces for identifying said subway line, the number of playing pieces corresponding to the number of said tacks or pawns, each of the playing pieces having imprinted thereon a designation identical with that of a corresponding one of said tacks or pawns; e) a game rule booklet for instructions on playing the game; f) a pair of dice for randomly determining the number of spaces a player moves said playing piece; g) a plurality of instruction cards to determine favorable or unfavorable progress of a player; h) a plurality of fares for division among the players of said game; i) a plurality of places of interest cards to provide landmark information to a player; j) a plurality of question cards in which a player is given the opportunity to advance forward if said question correctly answered in an allotted amount of time; k) a timer device for measuring said allotted amount of time. l) a plurality of up pieces and a plurality of down pieces to remind a player of the direction heading along the player-board; m) a plurality of pass cards to mitigate lost fares; and n) a plurality of turn pieces to remind a player of the number of turns to miss before moving a playing piece.
 5. (canceled)
 6. (canceled)
 7. (canceled)
 8. (canceled)
 9. A subway game comprising: a) a roll-out map having therein a playing field which comprises a graphical representation of a subway system and including a plurality of separate subway lines at least some of which have starting and ending stations different from every other line, said subway lines having thereon a number of stations including visually distinguishable stations, b) a plurality of tacks which can be attached to said roll out map with a porous surface underneath for movement upon said roll out map, each tack having imprinted thereon the specific designation of one of the trains of the actual subway system which travels along a specific restricted route corresponding to the to one of the subway lines; c) a plurality of pawns which can be attached to a roll out map with a nonporous surface underneath for movement upon said roll out map, each pawn having imprinted thereon the specific designation of one of the trains of the actual subway system which travels along a specific restricted route corresponding to the to one of the subway lines; d) a plurality of playing pieces for identifying said subway line, the number of playing pieces corresponding to the number of said tacks or 